RAM - This stands for random access memory and RAM is a memory module, when you launch a program it is loaded from the RAM as it is faster to load it from here than it is from the hard drive, the more RAM you computer has the faster things will work on your computer with less lag.
CPU - This stands for central processing unit, it processes everything that your computer does from simple actions to complex function.There are different speeds of CPU's made by different manufacturers one of the main ones is
Graphics Processor - The Graphics processor also refereed to as the GPU or graphics processing unit takes the work of graphics processing off the CPU as this will take its toll on the CPU. The GPU Primarily used for 3D computing functions.
Video display - this is self explanatory really, but video display is the what the screen is showing you when it is turned on and outputting video. over the years there has been a numbers of resolutions that keep growing there are two types of resolution and each with own variations, the first in in i for example 1080i the other is p and example of this would be 1080p which is one of the highest resolutions but at the moment it is 4K which is 4000p & 4000i.
Sound & audio - sound and audio are pretty much the same thing but they are different there are variations of sound such as surround sound which makes audio sound like it is around you. then there are headsets that are made for gaming audio to help with the immersion of the game.
Storage media - This will be the area your save files will be saved to, this can be in bytes or B, megabytes or MB, kilobytes or KB then GB which is gigabytes then tera bytes TB.
Power supply - The power supply is what gives the machine/computer its power this can be intergrated into the machine or it can be a separate thing and be a power brick like on the Xbox 360 and One.
Software Kernel - The kernel is the most fundamental part of an operating system. ... is responsible for the creation and destruction of memory space which allows software to run.
HCI - this is a file type used in conjunction with many other data files that comprise a HydroCAD project.
LAN - Stands for Local Area Network. A LAN is a computer network limited to a small area such as an office building, university, or even a residential home. Most mid to large-sized businesses today use LANs, which makes it easy for employees to share information. Currently, the most common type of LANs are Ethernet-based and use software from Novell or Oracle.
GPRS - General packet radio service is a packet oriented mobile data service on the 2G and 3G cellular communication system's global system for mobile communications
WAP- Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network. A WAP browser is a web browser for mobile devices such as mobile phones that uses the protocol.
Cache- Cache is a specialized form of computer memory. In the case of Internet, cache is commonly used in the context of browser cache. Cache is designed to speed up the computer by prioritizing its contents for quick access.
MCP (Media Communications Processor)- The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron microprocessors
2D v 3D graphics processing- is the computer-based generation of digital images mostly from two-dimensional models such as 2D geometric models, text, and digital images and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves.
Subscription TV- Pay television, premium television, or premium channels refer to subscription-based television services, usually provided by both analog and digital cable and satellite television
ETV (Enhanced Television)- Enhanced Television is a collection of specifications developed under the OpenCable project of CableLabs that define an ETV Application consisting of resources adhering to the Enhanced TV Binary Interchange Format content format as well as:⁕PNG images⁕JPEG images⁕PFR downloadable fonts
API (Graphical and Sound)- a set of functions and procedures that allow the creation of applications which access the features or data of an operating system, application, or other service.
Interpreted programming languages for games- An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code.
Compiled programming languages for games- A compiled language is a programming language whose implementations are typically compilers translators which generate machine code from source code, and not interpreters step-by-step executors of source code, where no pre-runtime translation takes place.
Object-oriented programming- creating a program that can use and support objects
Scripting languages for game- A scripting language or script language is a programming language that supports scripts, programs written for a special run-time environment that can interpret and automate the execution of tasks that could alternatively be executed one-by-one by a human operator.
No comments:
Post a Comment